StarCraft enhanced on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-identified 1996 SSI release 헬스케어 War Wind. The device sorts available to Each individual race outline its racial identification. The Protoss can subject strong and high priced warriors and machinery, when the Zerg depend on sheer quantities and velocity to overwhelm their opponents.
A difficulty during progress was that at this point in time, recreation studios ended up starting to employ 3D graphics, though Blizzard nonetheless hand-drew their products.